Digital Puppetry Has Arrived
Kling 2.6 Motion Control is now live on Runnit, bringing precise motion transfer to AI video generation. Instead of relying on unpredictable animations, you can now drive character movement directly from a real reference video.
This update introduces Total Motion Transfer, allowing you to replicate exact gestures, dances, and body movement with significantly higher control and consistency.
How Motion Control Works
With Kling 2.6, you provide:
- A Reference Video containing the motion you want
- A Character Image you want to animate
The system transfers the motion from the video directly onto your character, preserving timing, pose flow, and movement intent.
Orientation Matching for Natural Results
A new Character Orientation setting lets you define how your subject is positioned in space:
- Front
- Side
- Back
This ensures motion reads correctly in 3D space and avoids awkward or broken animations.
Why This Matters
- Eliminate guesswork from character animation
- Force exact movement instead of random motion
- Achieve higher fidelity results using the Kling 2.6 model
If you have the movement you want on video, you can now direct it with confidence. It doesn't have to be the latest dance trend it can be more subtle or deliberate movements.
For other announcements





